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==Mejores de accesibilidad== *'''Support for ‘Tap to Interact’''' – An option has been added to the Accessibility Settings known as ‘Reduce Held Interactions’, which allows many ‘Hold to Interact’ actions to only require an initial tap. Players must still stay within range and wait the full duration of the action. *'''Radial Menu Support for ‘Toggle’''' – An option has been added to the Accessibility Settings ‘Toggle Radial Menus’ which allows radial menus to be opened and closed with two separate button presses rather than a button being held and released. *'''Radial Menu Support for ‘Sticky’''' – An option has been added to the Accessibility Settings ‘Sticky Radial Items’ which allows radial menus to stay selected when releasing the analogue stick. *'''Radial Menu Support for Keyboard Bindings''' – All radial menu’s now support selection using number keys in addition to using the analogue stick. These keys can now also be re-binded in the Keyboard Settings page. *'''Support for ‘Escape’ to back out of Settings pages in stages''' – An option has been added to the Accessibility Settings ‘Escape as Back’ for Keyboard & Mouse controls. When toggled on, the ‘Escape’ changes its function when navigating the settings menus. When drilled into submenus, previously Escape would return the player all the way back to the top-level menu – with this setting enabled, Escape now steps the player back through each menu requiring multiple presses to return to the top-level menu. *'''Support for Mouse Hover in Settings''' – When using a mouse to navigate the settings menu, hovering over an item no longer automatically selects it and requires players to click to select to avoid accidental selection while navigating. This does not affect navigating the settings with a controller. *'''‘Let Games Read to Me’ Message Priority''' – When triggering multiple narration messages, there is now a hierarchy to manage the order in which narration messages are played. **Narration of server messages takes priority and pause any current message, playing immediately and queuing up subsequent messages. **Narration of UI messages is second in priority and will play if no other message is currently playing. UI messages will not queue and will override a currently playing message. Player chat messages are third priority and will only play if no other message is currently playing. *'''‘Let Games Read to Me’ Player Chat Messages''' – The first chat message from a player will begin with "[Gamertag] says", with any consecutive messages from that player dropping the “[Gamertag] says” so that multiple messages will be read out as if they were part of one larger message. As soon as there is a break in speech however, the player’s gamertag will be read out again at the start of the next message.
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